![]() Looking at the mission clock it becomes extremely apparent, and the speed of the moving overcast sky texture is another good indicator. It could simply be that because the game slows down along WITH the framerate it only appears smooth but it's hard to say. The problem is it appears to me to be rendering at a constant, good smooth framerate but the actual game itself has weird time fluctuations. And the really aggravating thing is I /KNOW/ I got it working once by some fluke years ago, but the results have been thus far unreproducible. ![]() ![]() ![]() It seems to me the only, final hitch in getting Mechwarrior 3 operational is the bizarre rubber-banding framerate, most notable when you actually try to get anywhere - you'll slow to a crawl before eventually rocketing off, only to slow once more and the cycle continues. So I've seen this topic danced around a lot but if anyone has a solid fix, you'd cement your place as a patron saint of Mechwarriors. ![]()
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